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Old Nov 06, 2010, 06:02 AM // 06:02   #201
Ascalonian Squire
 
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I represent The Learning Curve is Too Damn High party (please someone get this)

Basically, learning GvG is much too time consuming, especially for those who have had the nearly instant gratification of running speed clears, h/hing, and whatnot.

Also, the mindset of these kind of casual players, which I think is a majority of people who still play, is simply to "beat" things and acquire "stuff". I feel that most players simply don't have that competitive mind-set to spend numerous hours not having fun (losing) to eventually have fun.
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Old Nov 06, 2010, 05:19 PM // 17:19   #202
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Originally Posted by B1ack0ut View Post
I represent The Learning Curve is Too Damn High party (please someone get this)

Basically, learning GvG is much too time consuming, especially for those who have had the nearly instant gratification of running speed clears, h/hing, and whatnot.

Also, the mindset of these kind of casual players, which I think is a majority of people who still play, is simply to "beat" things and acquire "stuff". I feel that most players simply don't have that competitive mind-set to spend numerous hours not having fun (losing) to eventually have fun.
I get it, but I don't agree.

The tradeoff of "not having fun" is not true, I have fun playing in matchs even if I lose.

The resources are all out there if people have the iniative, this game has catered to the lazy player for so long, ie implementing the party window so you could click on red bars.

Every player who was once a scrub (ie all of us if you go back long enough) will tell you that the journey to success is almost as enjoyable as the success itself. A good example is my good buddy Zee, he hasn't been playing as long as many top GvGers, but he spent a good 2-3 months working to improve and after that time he was playing at a top 50 level, he is a great example of how working to improve your game will get you noticed.
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Old Nov 06, 2010, 05:58 PM // 17:58   #203
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Originally Posted by B1ack0ut View Post
I represent The Learning Curve is Too Damn High party (please someone get this)
As a karate expert I will not talk about anyone up here. I live in NY...

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Originally Posted by B1ack0ut View Post
Basically, learning GvG is much too time consuming, especially for those who have had the nearly instant gratification of running speed clears, h/hing, and whatnot.

Also, the mindset of these kind of casual players, which I think is a majority of people who still play, is simply to "beat" things and acquire "stuff". I feel that most players simply don't have that competitive mind-set to spend numerous hours not having fun (losing) to eventually have fun.
For the majority of PvE players sure. I have started recruiting again for my own Guild (PvX, starting GvG for new players) and have had several people come and go within 24h. GvG isn't for everyone, but there is still an large population of "untapped" players.

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Originally Posted by xhappy feetx View Post
I get it, but I don't agree.

The tradeoff of "not having fun" is not true, I have fun playing in matchs even if I lose.

The resources are all out there if people have the iniative, this game has catered to the lazy player for so long, ie implementing the party window so you could click on red bars.

Every player who was once a scrub (ie all of us if you go back long enough) will tell you that the journey to success is almost as enjoyable as the success itself. A good example is my good buddy Zee, he hasn't been playing as long as many top GvGers, but he spent a good 2-3 months working to improve and after that time he was playing at a top 50 level, he is a great example of how working to improve your game will get you noticed.
Listen to Happy =)

My mostly-PvE alliance was recently introduced to some GvG. We lost every match (the second in 3 minutes) but every single person had fun even though they were lost and confused. If you want to give GvG a try (even just once) and don't have anyone to play with or a clue as to what you are doing, PM me right now and you can come along with my Guild at some point when you're free.
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Old Nov 06, 2010, 07:25 PM // 19:25   #204
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I GvG outpost would have been a welcome sight. Whenever I form my pug GvG's solely due to the redicilous inactivity in the GvG scene that makes it impossible to recruit anyone (No seriously, I tried to form a guild 3 times, we got 4 people across all those 4 tries over a total span of about 4 months).

So when people finally do feel like forming a pug GvG, you have no way of finding anyone, aside from friendslist, which in my case is empty because everyone left.

A GvG outpost where you could pug people for GvG purposes would be highly welcome (similar to HA). It would also give new people a general sense of where to go if they wanna get into GvG. (They can get picked up by whatever guild to GvG and atleast get some experience)
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Old Nov 07, 2010, 12:36 AM // 00:36   #205
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i miss Team Arenas so much.

GvG is fun guys, try it
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Old Nov 07, 2010, 12:42 AM // 00:42   #206
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Originally Posted by Killed u man View Post
I GvG outpost would have been a welcome sight. Whenever I form my pug GvG's solely due to the redicilous inactivity in the GvG scene that makes it impossible to recruit anyone (No seriously, I tried to form a guild 3 times, we got 4 people across all those 4 tries over a total span of about 4 months).

So when people finally do feel like forming a pug GvG, you have no way of finding anyone, aside from friendslist, which in my case is empty because everyone left.

A GvG outpost where you could pug people for GvG purposes would be highly welcome (similar to HA). It would also give new people a general sense of where to go if they wanna get into GvG. (They can get picked up by whatever guild to GvG and atleast get some experience)
#gwgpickup was set up for this reason. Feel free to come and chat, or try and grab people for filling up a group!
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Old Nov 07, 2010, 04:46 PM // 16:46   #207
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Originally Posted by Killed u man View Post
A GvG outpost where you could pug people for GvG purposes would be highly welcome (similar to HA).
Why not just make it GTOB Int District 1, and spread the word that's where to go to get goups together.
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Old Nov 08, 2010, 02:16 PM // 14:16   #208
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its impossible to find a gvg guild and im not even new to pvp.
check out the guild recruitment page on GWGURU and count the PVP guilds.
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Old Nov 08, 2010, 02:56 PM // 14:56   #209
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Originally Posted by rmd View Post
its impossible to find a gvg guild and im not even new to pvp.
check out the guild recruitment page on GWGURU and count the PVP guilds.
Well yeah, but this works both ways. We've had our ad up for a few days recruiting for gvg with absolutely no requirements. So far we've had less than a handful of interested people and they are barely online. One guy ragequit hours after joining since the roster "didn't look good". Demanded that we demote officers and kick inactive members.

This "rank discrimination" seems more like a vengeful claim than an actual problem. People just don't seem very interested in gvg at all.
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Old Nov 08, 2010, 04:28 PM // 16:28   #210
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Originally Posted by Sankt Hallvard View Post
People just don't seem very interested in gvg at all.
There's an easy reason : most people only play for title , HoM and stuff now. By doing/starting GvG , except if you are in 1200+ rating , you don't "win " anything ....I have been in many PvE guilds and noone was ever interested in doing gvg aswell. An other reason is that it just takes too much time , and most players cannot wait long for an opponent....

Most players interested in GvG now are people who play it as competitive ( Mats especially ) or people that got bored by everything else. It was the case aswell for Hero Battles , there werent that many players , but still the same ones were doing tournaments.
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Old Nov 08, 2010, 05:42 PM // 17:42   #211
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Originally Posted by rmd View Post
its impossible to find a gvg guild and im not even new to pvp.
check out the guild recruitment page on GWGURU and count the PVP guilds.
Go to Teamquitter forums.
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Old Nov 08, 2010, 05:55 PM // 17:55   #212
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Originally Posted by rmd View Post
its impossible to find a gvg guild and im not even new to pvp.
check out the guild recruitment page on GWGURU and count the PVP guilds.
Our guild is on that list (of PvP only guilds in the Guru thread) and we accept all kinds of guys for casual PvP.

We started off mostly doing the ZC's and HA's, but now we GvG at least twice a week (often more) and win pretty often.

My point is that there are TONS of guilds just like ours who accept newer players and train them to play PvP. Occasionally, we get frustrated with people who don't have skills unlocked or insist on using poorly equipped PvE characters, but we always have a great time.
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Old Nov 08, 2010, 06:18 PM // 18:18   #213
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My guild and I are looking to start GvGing, we look forward to seeing you guys on the battlefield
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Old Nov 12, 2010, 04:19 AM // 04:19   #214
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Originally Posted by Ariena Najea View Post
#gwgpickup was set up for this reason. Feel free to come and chat, or try and grab people for filling up a group!
Quote:
Why not just make it GTOB Int District 1, and spread the word that's where to go to get goups together.
Organizing something within the PvP community doesn't help the cause.

The problem GvG had going against it from the start is that you already needed 8 players willing to enter GvG before even starting it. The fact that you have to go on non-official websites (read: Not directly in the client - external) is too big of a threshold.

The biggest problem I always had, even in the early days, was getting 8 people together for daily GvG. Even when QQ forums was at it's most active, "pugging" a guest was still a hassle of adding everyone from the guest thread to your fl and finding someone who is on, and willing to play.

This is the main reason why GvG was the first format (If you wanna count TA in, go ahead) to go apeshit inactive, the stepping stones from PvE were too high, or even non-existent. PvE'ers had nowhere to turn to, and GvG'ers had noone to recruit.

Due to that wide gab between the communities, alot of potential new GvG'ers willing to form a guild gave up (including me) and a shitton of potential new GvG'ers willing to join a guild had no place to find one. The fact that you had to close GW (minimize it) and actually do google research solely to find a non-official website of which you don't even have any clue of how much guilds they truly represent, made alot of people leave before they started.

In short:

GvG outpost similar to HA where you can spam: "LFG GvG rating xxx" or "GLF GvG rating xxx" would have definatly not hurt the format, and help stream alot of PvE'ers into PvP. It never existed, and therefor this influx never did either.

After the initial release of GW, all the "big" PvP guilds formed from playing PvE together, or even HA. (Or in some cases real life connection -Koreans, lulz-) But after this "big boom", the seperation of communities started to exist, and never seized doing so. Up to this day where the influx is exactly 0.
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Old Nov 12, 2010, 04:25 AM // 04:25   #215
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Quote:
Originally Posted by rmd View Post
its impossible to find a gvg guild and im not even new to pvp.
check out the guild recruitment page on GWGURU and count the PVP guilds.
Don't look on guru for PvP guilds. Guru is a PvE site. If you're looking for a guild, go to teamquitter, theyre's always guilds looking for players (http://www.teamquitter.com/phpBB2/viewforum.php?f=8)
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Old Nov 12, 2010, 05:28 AM // 05:28   #216
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Except you need to have people vouch for you to get into most of those guilds. I had to namedrop like crazy to even get tryouts... and if you do get in they usually get to around r200 and then reform.

Might've changed recently...
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Old Nov 12, 2010, 06:14 AM // 06:14   #217
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At this point, I'd be interested in finding a casual guild that GvGs twice a week. I'm not interested in playing PvP nightly. At one point, I did nothing but PvP every day..for almost 3 years. I don't have that kind of time anymore. A guild on Quitter will expect a higher play level from a player applying to them. A play level that I have not maintained. For most new, or returning, players, a PvE turned GvG guild is probably the best option. And those guilds are more likely to post on Guru than Quitter.
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Old Nov 12, 2010, 08:11 AM // 08:11   #218
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Quote:
Originally Posted by Sankt Hallvard View Post
This "rank discrimination" seems more like a vengeful claim than an actual problem.
It's more of a HA problem and not so much a GvG problem.
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Old Nov 12, 2010, 04:57 PM // 16:57   #219
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Quote:
Originally Posted by ErrantVenture View Post
Don't look on guru for PvP guilds. Guru is a PvE site. If you're looking for a guild, go to teamquitter, theyre's always guilds looking for players (http://www.teamquitter.com/phpBB2/viewforum.php?f=8)
Ahahahahah.

Right.
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Old Nov 12, 2010, 07:09 PM // 19:09   #220
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I was going to make this a longer post, but I'll try to keep it short and simple. I'm a PvE player interesting in trying out some GvG, since it's the one aspect of the game I never experienced much.

So here are my account stats:

I have almost all equipment unlocked, aside for a few Paragon items like spear heads.
I have all the Core and Prophecies elites unlocked, along with about half from Factions and Nightfall combined.
I have probably half of the total non-elite skills unlocked.
I do have an available character slot reserved for PvP use.

My PvP experience is limited, though I did get to 193 fame, won halls a few times, (once with a group of randoms) and I play a lot of "fake" PvP like Fort Aspenwood. So I do have a grasp of the basic mechanics.

Most importantly: I'm an easygoing, casual type who doesn't have to win to have fun.

If anyone is interested in showing me the ropes of GvG, look me up in game: Mechanized Death. I'm on and sometimes afk during the day, but most active after 6pm eastern.
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